Deer Country - Application
Jul. 30th, 2022 09:35 amCharacter Base
• Character Name: Ushiromiya Battler
• Age: 18
• Canon (Date/Year Released)/Canon Point: Umineko no Naku Koro ni (2007 - 2019); comes from Episode 6
• Items Coming Along:
-His fancy family get-together clothing (white suit with the family sigil, red shirt, black tie)
-Gold longsword
-A fancy sorcerer cape
• Content Warnings for Character:
-Murder
-Combat
-Potential incestual implications/straight out incestual relationships
-Some gore
Character Background
• History: Link 1 Link 2
UMINEKO SPOILERS ABOUND IN THIS APP.
• Core Relationships:
Rudolph and Kyrie Ushiromiya
Battler's relationship (or lack of a relationship) with his father and step-mother motivates a lot of his actions prior to the start of his canon. When his father married his step-mother soon after his mother's death, Battler effectively disowned himself from the family and left to live with his maternal relations, as he was so outraged at the seeming ability of his father to discard his mother so easily. He stayed apart from them for six years and only relatively recently before the beginning of canon did he finally make his peace with his father and the new family that had sprouted up in the meantime. He has since come to a peace with his father and a touch of admiration for Kyrie, who he sees as sort of "cool" and almost an older sister more than a mother.
They still aren't on good terms - he and his father routinely exchange insults and his step-mother has a tendency to treat him coldly. However, Battler still cares about them both and worries for them when they are in trouble. His mixed feelings and estrangement from them help set in motion events in his own canon; it also means that he's prepared to stand against then when he finds it necessary.
Ange Ushiromiya
Battler's younger half-sister is near and dear to his heart, despite the twelve year age difference between them. She was born to Rudolph and Kyrie soon after they married and Battler left to stay with his grandparents. Despite that, once he returns to the family he dotes on her and seems to care deeply for her. He wants to care for her and even goes so far as to win prizes for her during a family out to a carnival. He wants to protect her and this motivates a lot of his interactions with her, especially as the elder sibling.
This is intensified by her appearing in one of his games as a piece of one of the witches; however, she was older and he didn't recognize her until the very end - when she spoke her name to him and was then torn away, supposedly banished to what was basically super-hell. His failure to protect her and to return to her weighs on him. This is the more protective and familial part of his personality.
Shannon
Shannon is a servant on Rokkenjima who is roughly the same age as he and his cousins; during his childhood visits to his grandfather's estate, they became close friends and often read mystery novels together to pass the time. He even went so far as to promise to carry her off on a white-horse! Unfortunately, this was just before his falling out and estrangement from his family and for the next six years he was absent from her life. When he returned, he was a bit more lecherous regarding her - but still mostly considers her a very good friend. This relationship inadvertently kicks off more of the events in his canon. He is, however, mostly ignorant of the impact it has up until Episode 5/6.
The truth of the matter was that his promise to return to her and then his failure to do so, however inadvertent, had set Shannon - really Sayo, his aunt (long story) on a destructive path - one that culminated in the series of murders on Rokkenjima. He's realized this belatedly and feels a sense of responsibility for her and for what's happened. What he can do about it now is an open question. A bit like Ange, he's protective of her, but there are elements of romance intermingled - but he mostly wants to try and make up for what he's done.
Beatrice the Golden Witch
Battler's antagonist throughout much of the series, Beatrice is responsible for the various murders on the island and challenges Battler to try and solve her mystery to finally uncover the truth behind Rokkenjima and the mysterious happenings. Their relationship is antagonistic at first, with Beatrice taunting him and him giving back as good as he gets, while also refusing to believe in her magic. However, over time, the two come to care for one another in their own way and even become allies of a sort as they try to protect his aunt Natsuhi. Eventually, he comes to realize the truth about her and about the games they've been playing - but perhaps too late and on the verge of his own death. Beatrice herself fades into oblivion and out of a sense of sadness at her loss, he attempts to recreate her - but only manages to recreate a form of her, without her memories and personality, and due to this perceived failure, he treats this recreation coldly.
His understanding of her true identity - an aspect of Sayo - has perhaps enamored him to her. She is separate but also a part of her in a way and he cares for the both of them deeply, even if their relationship has ultimately brought pain. He can move past that, he thinks. His relationship with her is both romantic and competitive, displaying his own desire to be right and to win in a competition, as well as his own sense of romantic love for her.
Character Personality Through Key Moments
(2+) Positive Experiences:
Battler is kind; he has a good heart and he enjoys making other people smile. He's perfectly happy to play with young kids and indulge in their younger fantasies and whims. He deliberately goes out of his way to make his younger cousin Maria feel as if she's a part of the group and to help entertain her. He also goes out of his way to win his younger sister, Ange, some hair-ties from a crane game in order to please her. In general, he also tries to see the best in people - even when those people might be a murderer - and tries to help the people around him. This sense of kindness and well-being extends even to his opponents in something that can be deadly serious - during his competition against Erika Furudo, he still treats her with respect and doesn't wish to see her consigned to oblivion or destroyed.
Battler is also perseverant; he refuses to give up, even in the face of helpless odds. Although he might be temporarily rocked back on his heels or felled, he has a stubborn streak a mile wide that keeps him going. Even when faced with the apparent inescapable logic of Beatrice's mysteries, he continues to fight on - and find ways around it, even if they're ridiculous. Even if they're the slimmest, most marginal chances, he goes on. He also demonstrates this capability during Chapter 5 - although he has "lost" and is left to die, he regains himself through sheer force of will and determination, regaining himself and ultimately winning the game. All because he just doesn't know when to say "die".
(2+) Negative Experiences:
Battler can be hasty and reckless; he is often prepared to jump without looking or necessarily thinking things all the way through. Although intelligent, he can find a conclusion and arrive at it without considering other alternatives - this happens to him several times during his games with Beatrice. He is also prepared to charge into physical danger for the sake of friends and loved ones - but he doesn't always have the means to do anything about it when he arrives!
Battler is also hot-blooded and has a temper; he's relatively quick to anger, much as he's quick to want to jump into situations, especially if it means defending people he cares about. His temper can lead him to make choices he might regret or that might lead him down the wrong path. He stormed out on his family for six years - which inadvertently led to the tragedy of Rokkenjima. He's also easy to bait into an argument, although his own intelligence means he'll probably hold his own in such circumstances.
Finally, his loyalty is a double-edged sword. Although he'll stick with people through thick and thin - especially family - this means he has a blind spot regarding them and he can overlook negative aspects of those people or otherwise refuse to believe they could be capable of actions such as murder. It's one of his primary obstacles through his own story, where his inability to think of his family as murderers or killers means he can be caught in logical dead ends, with seemingly no way out of them. This has almost cost him dearly before!
Deer Country Attributes
• Canon Powers: As of Episode Six, Battler has become the Golden Sorcerer (aka the Endless Sorcerer aka Lord Battler) making him the Game Master of Beatrice's former fragment, which grants him the power to create and manipulate "game boards" or fragments of reality. This control of creation and manipulation extends to the pieces or people of the board, although "pieces" created and controlled by other witches can be introduced. His control of reality is limited to those fragments or game boards he creates, although they can be brought into other areas suffused with magic at times.
He also has (or had) a golden longsword and with it has the power to speak endless "Red Truths" and "Blue Truths", as well as the ability to use the "Gold Truth".
These various truths are ways to manipulate reality around him. Red Truths are facts which can be presented without other facts, logic, or other actual proof - when they are spoken into the world, they are true, without question, and cannot be questioned or denied. However, the Red Truth can be interpreted in different ways. Attempts to lie (directly) using the Red Truth will always fail. In the visual novel they are presented with red text. The Red Truth is almost always used by witches and never by humans.
The Blue Truths are spoke in blue, represented by blue text in the visual novel. Battler previously used the Blue Truths to combat Beatrice in their earlier games and they can be used by humans and witches alike. They are typically used to narrow down or find holes in the logic presented by the Red Truths. A Blue Truth can represent multiple facts and theories at once and string them together into a conclusion. Unless denied by a Red Truth, a Blue Truth is assumed to be true and alters the state of the gameboard/reality when spoken.
The Gold Truth(s) are like the Red Truths, in that when it is spoken, it is true, without question and can shape the reality of the world. However, the Gold Truth is based on the shared belief of others (consensus) - and because of this can shape reality to the extent that it can deny the Red Truth and protect people from it.
In essence, in his own world or fragment, he can shape reality as he wishes - although breaking his world's own internal logic has the potential to backfire and create a logic error that will either force the game master to admit their mistake or spend a near eternity attempting to fix it.
He also inherits most of Beatrice's other powers, including the ability to fly or levitate, the ability to restore broken objects and "game pieces" (or people, i.e. bring back the dead to life) and has some of the supernatural toughness that Beatrice exhibits as well. He can also summon and maintain or create illusions (whether of objects, terrain, or people).
His blood will be complementing his canon powers.
• Blood Type: Darkblood
• Omen: Cat
• Blessed Day: April 1
• Patron Pthumerian: Argonaut
• Blood Power Manifestation: Reality Warping; the ability to shape the world around him as if it were the game board he is master of. This will be limited, of course, to his immediate surroundings and take effort early on. As his powers grow, the area in which he can exert his powers will likewise grow. The amount of effort it might take will likewise decrease as time goes on.
Writing Samples
One: link
Two: link
The Player
• Player Name: Chrono
• Player Age: Over 18
• Player Contact: PM /
• Permissions: Here.